A way out
A way out

The director of A Way Out hopes that his cooperative proposal will encourage others to do the same

In an interview with the Games Industry portal, the charismatic director Josef Fares had the opportunity to comment (again) on the comfort zone of the current AAA productions; hoping that its new production, A Way Out, inspires other major publishers to take more risks in the future.

” Taking risks would be good for all editors,” says Fares. “I hope this inspires other triple-a titles to improve their script and their gameplay, I would like to have shown that you can take risks and do well, I mean, we probably win less because technically we give a free copy per player, but it does not matter. In the end, it’s a good way to try things. ”

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Fares had always shown total security in A Way Out and also starred for some time talking about the video game industry at the last gala of The Game Awards. “There are two sides of the same coin,” he explains. “If you let developers do what comes out of their noses, it will cost a lot of money, something that until now was missing and that is becoming more and more frequent, is to have a very clear idea from the beginning. that you can not say ‘come on, let’s try all this my *****’ I take my job very seriously If you give someone a hundred million dollars, you’ll want to know that you’ll get a good pinch back. ”

However, Fares seems to have found a great example of the ability to innovate in the relationship between Sony and Naughty Dog, which in the last decade surprised us with a breakthrough The Last of Us. “A great editor, games with a big budget, but Naughty Dog is still taking risks.” From what I understand, The Last of Us was a big risk for them because it was a new IP, but there was also respect and understanding from Sony They believed that the team could pull it off, that’s a relationship I would love to have, and I think it’s a healthy relationship for everyone. ”

What’s new at Hazelight Studios, A Way Out is now available on PC, PS4, and Xbox One. How has EA allowed you to take risks with this new, tighter budget IP?

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