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Virtuos studio members share some tips for other developers working on Nintendo Switch

Virtuos studio members share some tips for other developers working on Nintendo Switch

As you all know Nintendo Switch has a large catalog of games that keeps growing every week. Among them there are several ports of Wii U and other games that appeared on previous platforms that have also ended up coming to the hybrid console.

Well, Virtuos is a studio founded in 2004 that has its headquarters in Singapore (although it has seven development centers located in Shanghai, Chengdu, Xi’an, Ho Chi Minh City, Paris and Dublin, as well as offices in Vancouver, San Francisco, Tokyo and Seoul) and has been responsible for three of Switch’s main ports (LA Noire, Dark Souls: Remastered, and Starlink: Battle for Atlas) and has also previously worked in franchises such as Assassin’s Creed and Final Fantasy.

As a studio with extensive experience already in the Nintendo hybrid console, the studio members have shared some interesting tips for other developers who work on it in a recent interview with the Geek media .

You can read a summary below:

Our best advice: do not try to force what worked on other platforms in Switch. You may have to change your approach to make the most of the hardware.

The common areas to focus on should be data compression, direct processing versus deferred, vertex processing, and a scalable subprocessing model. Teams must also begin to consider the Lotcheck requirements from the beginning, especially for functions that involve multiplayer or something non-standard, to avoid surprises during the final phase of error correction.

Nintendo has a fairly sophisticated online system to create documentation related to Lotcheck, test cases and even automated tests, so take advantage of it. Start preparing these things soon, load an automatic compilation test as soon as possible and solve any problem even before your final crisis. Do not forget the amiibo: if you are considering using amiibo, make the decision soon so that you have all the time possible to design and test the full support, including extreme cases and failure scenarios.

As you see it seems that once again the developers who have worked on porting titles to Nintendo Switch are quite satisfied with their work and with the console in general, being “really comfortable and direct to carry on it”. Although, we must also bear in mind that not all titles are easy to carry, and that each system has its particularities, so it is always appreciated that not only bring good ports to the console, but enjoy doing them, and that is usually noticed in the final result.

When talking about the high quality ports that have been coming to Switch for recent months, it’s probably everyone who comes to mind Panic Button , responsible for porting DOOM, Wolfenstein II: The New Colossus and the recent Warframe (which is free ) but as you can see, they are not the only ones who have worked successfully to carry quality titles to Switch.

Source: Click here

 

 

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