At present, it is very difficult for any project in development to be saved from some type of filtration and few titles whose advertisements really generate a surprise among the players for having handled these situations properly. In that sense, Nintendo has been a company that has known how to protect creative processes and the Super Smash Bros. Ultimate was no exception. Recently, Masahiro Sakurai talked about how he kept everything related to the game secret.
As part of his column in Famitsu (via GamingBolt ) Masahiro Sakurai, creative and minded behind Super Smash Bros., spoke about what, in his opinion, was the most important challenge in his development: keeping secret the most important elements of the Title. According to Sakurai, the way this was possible was turning Super Smash Bros. Ultimate into a super secret project, to the extent that many on Nintendo had no access to any information and really did not know what was happening. At the same time, the creative assured that had it not been so, the surprise generated in the fans when the game was officially revealed in E3 2018 would have been less.
At the same time, Sakurai said that personally, he did not want any type of filtering to ruin the years of work he has devoted to the development of Super Smash Bros. Ultimate and much less wished that this was spoiled by someone who only seeks notoriety and fame. the passenger on the Internet.
Super Smash Bros. Ultimate will arrive on December 7th at Nintendo Switch.