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The GTA editor explains the absence of new IP because of the high costs

Take-Two, the distributor of the Grand Theft Auto franchise among many other brands, has spoken publicly by one of its development and independent publication managers, Michael Worosz, about the absence of new IPs in the framework of Triple developments. -TO.

“With the investment of a Triple-A videogame already around $ 100 million, it is really difficult to try to create a new IP today,” acknowledged Worosz, explaining that in these types of productions are expected high values of development , an important polishing and contents for a campaign of more than 50 hours and presence of multiplayer.

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Recall that not the largest titles that the publisher has released lately have been GTA 5, which had a budget of about 137 million dollars.

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