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Caveman Warriors, among cavemen and ‘arcade’ salons

Four characters, a good handful of platformers and the fair ration of final bosses are all Caveman Warriors needs to fulfill their promise of old-school fun. This is the production of the Jandusoft Barcelona studio, a title that premiered last September on PC, PlayStation 4 and Xbox One, and which has been available on the Nintendo Switch for a few days.

This carefree arcade style game does not need to hide its influences. In fact, their own creators unhesitatingly expose their sources of inspiration. Titles like New Super Mario Bros, Metal Slug, Castle Crashers or Trine are part of the DNA of Caveman Warriors. But if there is one that directly owes its existence that is none other than Joe & Mac, the classic platforms troglodyte the late Japanese developer Data East.

“The original idea was to make a reboot of Joe & Mac, but being our first project we discarded and proceeded with the goal of creating a set of cooperative platforms with clear inspirations in that classic” explains José Antonio Andujar, its head. The result is obvious: 2D levels full of platforms, colorful prehistoric ambiance, constant action and a considerable selection of great final enemies.


Now, there where Caveman Warrior goes beyond that arcade released in the early 90’s is in cooperative mode for up to four players. In addition to having unique powers, its four cavemen must collaborate with each other to avoid the different obstacles that cross their path. Switching between one character and another is the main mechanics of the game and is as easy as pressing a button at any time of the game.

“Play without complications”, that has been the mantra with which the team of Jandusoft, formed by four people, has shaped the game during the year and a half that has been in development. “Just take the control and get ready to have a good time with your friends,” says the founder of the study. Now, in the same way, that the arcade required to throw one and another coin, Caveman Warriors does not forgive with a difficulty to the height of the old times. “We are aware that the game may have been a bit difficult, and that we reduced the difficulty enough,” he adds.

The continuous tributes to the pop culture of the eighties, especially to their films and animated series, complete the experience of a direct, fast game and with no more pretensions than to offer old-school fun in the current consoles. One of the wishes of José Antonio Andujar, who has been developing mobile titles for years, has been “having a limited edition of the game in physical format for PlayStation 4 and having been able to launch it on a Nintendo console”. A great little dream has been fulfilled for a video game creator who was dazzled by Joe & Mac’s vibrant T-Rex a quarter of a century ago.

Caveman Warriors is a direct, fast game with no more pretensions than offering old-school fun on current consoles and PCs

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